Skip to content
    Darkened gym during a PULSE Series matchday: players at the consoles in the foreground, team-mates on the court behind them

    THE TRCK GMBH · MUNICH · EUROPE · /INFRASTRUCTURE

    One box.
    One operating system.
    Every feature a business model.

    This page details every feature of the SportsBox (hardware) and THE TRCK OS (SaaS) — including business and community relevance, workflows, content output per event and exactly what players get.

    A standalone investor document, not linked from the main PULSE site. Built for investment conversations — no feature without revenue logic, no number without a source.

    Hardware Layer

    The box

    • 01Plug & play setup
    • 02Agnostic gaming interface
    • 03Camera & tracking system
    • 04Live production & streaming
    • 05Scoring & timing engine
    • 06Cloud sync to THE TRCK OS
    • 07Modularity & mobility
    • 08Open hardware integration

    SaaS Layer

    THE TRCK OS

    • 01Player ID & rankings
    • 02Live data & scoring
    • 03Gamification engine
    • 04Club/hub dashboard
    • 05Community & streaming
    • 06Volunteer tools
    • 07Competition formats Open–Rise–Prime
    • 08Coach certification
    • 09Data & analytics platform
    • 10Sponsor & monetisation layer

    The system · explained simply

    From kick-off to content on the phone

    Step 01

    The box captures

    The camera and tracking system records every action (goals, ball contacts, digital score).

    Step 02

    The OS tags automatically

    Every action is assigned to a player profile in real time (Player ID).

    Step 03

    Best-of gets edited

    At least 40 individual clips per matchday, generated automatically and tagged per player.

    Step 04

    Instant distribution

    Clip, stats and ranking change run automatically to PULSE channels and into the player community.

    Step 05

    Reach becomes media value

    Aggregated views and contacts turn into bookable sponsorship inventory.

    Hardware Layer · SportsBox

    The box — eight features, one system

    Closed: around two square metres. Set up and ready to play in minutes.

    Opened SportsBox in operation: rolling case with built-in consoles, monitors and controllers, set up in a sports hall
    Real SportsBox in operation — Sportschule Oberhaching
    01/08

    Plug & play setup

    Around two square metres when closed, set up and ready to play in minutes.

    Business

    Cuts the sales barrier to zero investment; rollout speed follows demand, not construction time.

    Community

    Any gym, pitch or school can become a hub — even without a budget.

    02/08

    Agnostic gaming interface

    Consoles, titles and formats are interchangeable.

    Business

    No vendor lock-in, future-proof for new games and formats.

    Community

    Everyone brings their own game; communities meet on one surface.

    03/08

    Camera & tracking system

    Captures actions on the floor and inside the digital match.

    Business

    Automated data capture replaces manual stats work and forms the base of the data layer.

    Community

    Every performance becomes visible, regardless of prior experience.

    04/08

    Live production & streaming

    Broadcast-ready signal straight out of the box.

    Business

    Content without extra budget — 21,000 organic views from a single event in Frankfurt.

    Community

    Even the suburban league gets its stage.

    05/08

    Scoring & timing engine

    One rule set for the digital and the physical part of the game.

    Business

    A standardised rule set makes leagues comparable and licensable.

    Community

    One final score, one winner — gamers and kickers count equally.

    06/08

    Cloud sync to THE TRCK OS

    Every event writes into the same data base.

    Business

    Every box is a data-point generator; the network effect grows with each installation.

    Community

    Progress is preserved over years.

    07/08

    Modularity & mobility

    One piece of hardware, several deployment scenarios.

    Business

    The same hardware serves grassroots sport, corporate events and retail in parallel.

    Community

    Reaches audiences that traditional club sport no longer reaches (~80% according to our own analysis).

    08/08

    Open hardware integration

    Third-party systems and sensors can be plugged in.

    Business

    Investment security for partners — no closed ecosystem.

    Community

    Niche sports and adaptive formats get immediate access.

    The human layer · between box and OS

    Community coaches — the enabler of the system

    Hardware and software alone do not play a match. Certified community coaches are the role that turns a box into a running hub.

    Community coach kneeling in a huddle in front of a youth team, explaining the next play
    1. 01

      Operated without risk for the venue

      The coach runs match operations and technology; the venue needs no staff of its own.

    2. 02

      Formats emerge with the players

      Coaches adapt mode, teams and schedule to their community.

    3. 03

      Volunteering becomes qualification

      PULSE certification turns it into a recognised, repeatable role.

    4. 04

      Scales with the network

      Every new box needs a certified coach, not a new business process.

    Community layer · real matchdays

    The community is the product — not the marketing

    Every event brings fixed teams, coaches and players together. The shots below come from real PULSE Series matchdays — no staging, no stock imagery.

    • 2,068

      Players in the database by Dec 2026

    • 42

      Active players per matchday

    • 6

      Teams per event — fixed community cells

    • 300

      Events Sep–Dec 2026 · conservative

    Team photo after a PULSE Series matchday: players and coaches standing together in front of the live production
    End of matchday · full field of participants
    Automatically generated matchday graphic from Oberhaching showing team line-ups and a shot of the venue
    Matchday report Oberhaching · all fixtures
    Players at the consoles and on the court during a live hybrid match
    Hybrid match live · digital and physical
    Player checking the highlight feed of the ongoing matchday on her smartphone
    Personal clips right after the match
    Group gathered around the opened SportsBox in the gym, supported by a community coach
    The box as a meeting point in the gym
    MVP graphic from a real matchday with player photo, name and statistics
    MVP of the matchday · generated automatically

    SaaS Layer · THE TRCK OS

    THE TRCK OS — ten modules, one platform

    Screenshot of the THE TRCK OS live dashboard with standings, schedule and ongoing event overview
    Real live dashboard — standings, schedule, events
    01/10
    Core module

    Player ID & rankings

    One profile that bundles every action across all boxes.

    Business

    The player becomes a platform asset — lock-in and cross-selling.

    Community

    A permanent profile of your own.

    02/10
    Core module

    Live data & scoring

    Results and statistics are created automatically during the match.

    Business

    Operating cost per event close to zero.

    Community

    Results transparent instantly.

    03/10
    Core module

    Gamification engine

    XP, levels, badges and challenges across all formats.

    Business

    Higher usage frequency, leverage on ARPU and sponsorship visibility.

    Community

    Motivates casual athletes.

    04/10
    Core module

    Club/hub dashboard

    Operations, schedule, teams and analysis in one place.

    Business

    Core SaaS product with recurring revenue of €2,000–4,000 per box per month.

    Community

    A digital tool instead of Excel and WhatsApp.

    05/10
    Core module

    Community & streaming

    Clips, feeds and channels straight out of live play.

    Business

    Organic reach building instead of media budget.

    Community

    Players become the authors of their own success.

    06/10
    Core module

    Volunteer tools

    Planning, roles and tasks for volunteers.

    Business

    Addresses the biggest structural risk in club sport (~50% name volunteering as an existential problem).

    Community

    Takes pressure off volunteers.

    07/10
    Extended module

    Competition formats Open–Rise–Prime

    A three-tier competition architecture from entry level to the top.

    Business

    Licensable, sponsor-ready league structure across all tiers.

    Community

    Everyone has a starting point and a path upwards.

    08/10
    Extended module

    Coach certification

    Qualification and administration of certified community coaches.

    Business

    No sales risk and no technical staff required at the venue.

    Community

    A modern, certifiable coaching role.

    09/10
    Extended module

    Data & analytics platform

    Aggregated performance and usage data across the network.

    Business

    A data set that can only be accumulated, never bought.

    Community

    Performance development visible over years.

    10/10
    Extended module

    Sponsor & monetisation layer

    Inventory, placements and billing for partners.

    Business

    Additional revenue stream; talks under way with LIDL, New Balance, Meta and Decathlon.

    Community

    Sponsorship finances free-to-play boxes.

    Livestream & instant distribution

    Every match broadcasts itself.

    Last matchLoading live data …
    Live data · pulse-series.de

    No match is running right now. All competitions, schedules and results are live inside the PULSE Series platform.

    Data source: PULSE Series live databaseView all competitions

    Real example

    Automatically generated match graphic from a real matchday with team names, final score and PULSE Series branding
    Match card — generated automatically, available instantly

    Real example

    Automatically generated MVP and prize graphic from a real matchday with player photo, name and statistics
    Prize/MVP card — generated automatically, available instantly

    Baseline per box · conservative · PULSE CPM model 16 Jul 2026

    What one event generates in content & reach

    Format basis: 6 teams, 8 matches, 42 players, 280 minutes of streaming.

    Live broadcast / stream

    Continuous signal across the full event duration.

    Highlight recap video

    Matchday summary, ready to broadcast.

    Player reels

    Individually tagged clips for every player.

    Photo gallery

    Event and team photos from the production.

    Social cutdowns

    TikTok / Instagram / YouTube Shorts in the right format.

    Performance report

    Per-player analysis after every matchday.

    Conservative baseline / event

    • 40

      Best-of videos / matchday, individually tagged

      Conservative baseline per event
    • 65,000

      VOD / best-of views per event

      Conservative baseline per event
    • 840

      Unique livestream viewers (YouTube + Twitch + TikTok)

      Conservative baseline per event
    • €414.81

      Total media value / event

      Conservative baseline per event
    Actually measured: test event Oberhaching, 8 Jul 2026 — 19,600 owned-channel views, 20 players, without media budget. The conservative plan assumption of 65,000 VOD views per event is deliberately higher — justified by the new standard of 40 individually tagged best-of videos per matchday, but not yet independently confirmed empirically.
    Source: PULSE CPM / reach model, as of 16 Jul 2026

    Projection Sep–Dec 2026 · conservative

    • 300

      Events

      Projection September to December 2026
    • €124,443

      Total media value

      Projection September to December 2026
    • 178 to 2,068

      Player database

      Growth from 178 to 2,068 profiles, September to December 2026
    • €2,987 to €311,107

      Sponsorship pyramid, box to main sponsor

      Range per sponsorship tier, September to December 2026
    Smartphone in a player's hand showing the live highlights feed with clips from the ongoing matchday
    Live highlights feed on the player's phone
    Team photo after a PULSE Series matchday: players and coaches standing together in front of the live production
    Team photo from the live production

    What players get

    Every player gets a full profile

    Hybrid score

    Combined value from the digital and physical part of the game.

    XP & levels

    Progress across all events and formats.

    Match history

    Every match played, with opponent, result and date.

    Video clips & highlights

    Individually tagged scenes from the live production.

    Performance stats

    Goals, ball contacts, digital score and more.

    Progression chart

    Development of performance values over time.

    Badges & achievements

    Awards for milestones and streaks.

    Ranking position

    Placement in hub, regional and network rankings.

    Coach feedback

    Assessment from certified community coaches.

    Why the feature set carries the valuation

    One layer. Several ventures.

    • €2 to 4k

      SaaS / event revenue per box per month

    • 3

      Revenue streams: SaaS fee, sponsorship/data, event & content

    • 6+4

      Core / extended OS modules

      6 core modules plus 4 extended modules
    • 2

      Ventures live on one layer: PULSE Series, Exergaming Gym

    One box and platform layer carries any number of ventures. The second venture costs a fraction of the first, because the infrastructure already exists.
    THE TRCK · product builder principle

    Every feature is backed up. The numbers behind them are in the deck.

    This page maps features to their business case and community impact. Traction, unit economics and the rollout plan are in the full investor deck.